Monday, 29 March 2010

Maps of London



The Londonist is running a competition for maps of London, and this one caught my eye: it is a very cool, esoteric hand-drawn map of London - very creative, with dinosaurs, giant snails and minor landmarks, such as pubs and favourite thai restaurants taking precedence over the more common landmarks of London. As an accurate depiction of London, it falls way short, but as an act of pyscho-geographic* cartography, it is really brilliant.

The original, full-size version can be found here.

*Pyscho-geography: The relationship between pysche and place - rather than simply describing a place, you describe how it feels, how it makes you feel, the memories it evokes, and so on. So a road that you walk down for the first time may be threatening, loud and bustling, but once you have walked down that road 100 times, you no longer notice the groups of men standing outside cafes, the noise, the smells. The road has not change, but your reaction and your relationship to it, has. For more information, you could do worse than read these books: Book 1, Book 2.

Friday, 5 March 2010

ghastly advertising



This is a truely horrendous piece of advertising. I don't really know what is worse - the fact that they extol their piece of clothing as being a key component of getting girls; that they lionise 'JT' as a bad-boy role model, like this is something to be proud of; or that they assume that men actually do think of Terry as someone that they aspire to be. Or in fact, that there ARE actually people who do think he's a bit of a geezer, rather than a selfish, cheating prick, thereby necessitating advertising which is aimed at them.

Wednesday, 17 February 2010

Too much social media

Great blog article from the guardian about the amount of noise which comes from social networking sites.

The commentary is based around travel tips sites, which are incredibly busy and useful for tourists, who can use those tips to see a side of a city that they may otherwise have missed. I know from my own personal experience of using those websites that they can provide particularly brilliant things to see and do - I had a wonderful walk along a raised, disused railtrack in Paris, which had been turned into a boulevard of flowers. Romantic, great views, and it really felt like you were briefly a part of the city, rather than just visiting.

The same rules apply, whatever the topic of the social media: how do you encourage enough people to use the website, without degrading the quality to such an extent that it becomes pointless to look at?

Thursday, 4 February 2010

Magnum photos slideshow

A collection of cool black and white photographs from Magnum photos, the international photography co-operative. In these days of HD, mega-pixel vivid colours, it is still amazing how these monographic images still pack an almighty punch.

Thursday, 28 January 2010

Survivors, BBC 1


Survivors has made it to a second series, with decent enough ratings in the first 2 episodes to mean that it will probably be picked up for a third. I have been watching it since the beginning, intrigued by the concept behind the show (killer virus decimates the population, only a handful of people survive), but I have been seriously disappointed with the show, and only continue watching in the hope that it will get better.

Let's get it straight first of all: it's not a bad show by any stretch of the imagination - the concept is pretty strong, and it has some interesting ideas running through the series. For instance, the different types of communities which are being built up by the disparate groups of survivors is pretty well done, and it doesn't lurch into "liberal issue of the week" mode all that often. The acting is passable, the majority of the characters believable, and it has just enough intrigue to keep you waiting for the next episode.

It's an OK TV show. But that's as much as you can say about it. I think the problem is that my expectations of what a series can do, and what it should be about have been raised by The Wire. Actually, not even just The Wire; Lost, for example, helped to raise the bar of what a TV series can be by having long running stories spread across the whole series, with different groups of people being introduced before they actually "interact" with the main group, and with the motivations of those characters being fully realised and shown to the viewer.

This is not the case with Survivors, where characters beyond the main group are merely cyphers to move the plot ever-onwards. They are introduced for an episode, have a bit of plot exposition with the main characters, then are written out at the end of the episode. The repetition of this device is jarring in the extreme, and especially so in the last episode, where we were saw for the first time the wife and child of the "evil scientist". This could have done an amazing amount for this character: it would have given light to the scientist, so that we know that he isn't just evil; we could have explored what it meant to him to discover the vaccine, we could have seen a human side to him. We could also have explored what it was like to be cooped up in a small lab, with no way of getting outside and knowing what was actually out there. Instead, we get the evil scientist still doing his "evil" voice, even to his wife and child. We get the wife suddenly trying to escape, and then helping Abby to escape. She is not developed. She does not develop a main character. She is there merely for plot, and nothing else.

The plots are also becoming more and more unbelievable, and form nothing more than pegs to hang a bit of set-piece casual violence and/or silent brooding from Max Beesley. I accept that there has to be some suspension of disbelief to enable the drama to function, but the plot holes are getting ever larger, and more stupid. How can Abby escape from a high security lab, and evade capture from a well-trained unit with trucks and helicopters, while she is just dressed in a surgical gown.

I guess I am comparing the series to what it could have been: they could easily have stretched the 'Abby missing' storyline over the whole series, with the resolution of them finding each other at the end of the series or something. Instead, it's almost as if the writers got bored with the idea, so decided to end it as quickly as possible.

The bar for TV series has been raised by American studios, who have shown there is a mass audience who are more than capable of handling and enjoying multi-stranded, open-ended story lines that last for the whole series (or longer). The BBC are so far behind the game that home-grown programmes look out of date before they have even finished airing.

Wednesday, 27 January 2010

grumble, grumble, grumble

It's a well-known fact that when things go wrong, they generally go wrong altogether at the same time. This a cruel joke played by God* to push you to absolute breaking point.

I had to wake up early this morning, as work had a release going out before 8am. I had planned to get the 7.20am train, but missed this by a matter of seconds. For this I blame the traffic lights at the pedestrian crossing by the train station: I waited there for about half a minute before they changed and allowed me to cross. I also blame the guy who tried to beg 20p off of me on the way to the station - if he had not accosted me for 10 seconds, I may have made the pedestrian crossing on the previous change, and hence got on my train. A salutory warning there about the good reasons for ignoring the plight of the homeless.

Having missed the train, and with the next one in 20 minutes (so I would be late) I set off for the tube. Traffic jams meant that I didn't get on the tube until 7.45 anyway, so I should have stayed where I was (although the bus was warm, so I was at least up on that deal).

After struggling into work, the release didn't actually happen: a problem meant that the resources had changed, but that the network wasn't picking them up. I also realised that I had forgotten my breakfast, lunch and my front door keys. Happy days.







*(other omniscient beings are available)

Monday, 25 January 2010

Are you happy?



Love this: the texture, the message, the design. Everything about it is wonderful.